A downloadable game

These rules are meant to support a gaming style in which the focus is on discovery and risk management. It was inspired by my experience within the Old School Renaissance, but I'm not sure this game qualifies.

The rules are meant to be modular. The important part are the Core, which regulates the interactions between Master and Players, and the Risk, which is the core mechanic of the game. Everything else is swappable and it's there to be tinkered with.

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triex_hideous_rules.txt 3 kB
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triex_hideous_rules_fantasy.txt 6 kB

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